Zbrush Sculpketch Tutorial Series #1

🎁 As a Christmas Gift , 40% Discount code SCULPKETCH40 can be used till 26th Dec (IST).

If you have genuinely missed the Discount offered earlier. Just DM me on my Instagram and I will try to provide 40% Discount for a limited time.


 ZBrush "Sculpketch" Tutorial Series # 1

Intro Video👈🏼 (Do subscribe me on Youtube👈🏼 and Instagram 👈🏼 for more learning content which is coming soon!)

  • This is intended for 2D and 3D artists who are curious about my Sculpketch workflow, as well as those who want to observe my SpeedSculpting process in ZBrush—whether I’m working on a Windows system at home or Sculpting on an iPad while traveling or working with limited time. You’ll be able to see both approaches in action.
  • Before starting any personal project, I usually define its Purpose. I ask myself whether it’s meant to become a production-ready character, a miniature statue, or simply a piece for practice and learning—and how much time I can realistically dedicate to it. The Sculpketch Series falls into the "Practice, Learning, and Skill Development " category for me. The goal is to sculpt and polypaint a character within roughly a day or two and produce a presentable 3D illustration. A “day” can mean 8–10 hours in one stretch or split across two days with about 5 hours each.
  • This process allows me to regularly challenge my skills and knowledge whenever I find time outside of professional work. I treat it like a warm-up or pre-workout exercise before heavy lifting—it keeps me motivated and sharp. This approach played a significant role during my time in the VFX industry, where I could quickly create multiple iterations of concept sculpts with colors making it easy for Supervisors to visualise the concept better, much like thumbnail sketches, but in 3D. I hope this process helps you in a similar way, as it has contributed greatly to my growth as a digital sculptor over the years.
  • Many personal sculpting projects often get started but most of them gets shelved .You all know what I mean. Sculpketch helps build the confidence to complete the practice pieces that you can also share on online art platforms. Because of the time limitations of speed sculpting, some areas may remain rough or unfinished, but the sculpt can still be presented effectively as a 3D illustration from a specific angle—serving as a form of 3D concept art.
  • A Sculpketch doesn’t have to be a alwasy superhero character. It can be any subject you want to study—from anatomy and portraits to full-figure gestures and beyond. Once you’ve completed several Sculpketches, you can select one you really like and assign it a new purpose, investing weeks or even months to develop it into a fully production-ready model for animation and rendering—using your original Sculpketch as which was created in a day or two as a  3D reference.


📦 What’s Included:

  • Sculpting and Poly Painting of 2 characters in Zbrush PC Windows and Zbrush for Ipad
  • Over 6hrs of sped up videos at decent pace with commentary explaining my Sculpketch process.
  • Over 25 hrs of Real Time Recorded Footage without commentary .
  • Wolverine character can be seen sculpted on PC Windows version and as a bonus a iPAD version has been included in which I sculpt the Stylised Super Girl. 


🛠️ Software Used:

  • Zbrush
  • Photoshop


To be Noted:

Basic knowledge of Anatomy Study / Zbrush and Photoshop is recommended but if you are new to Zbrush or learning Human Anatomy for Artists, you can still watch my Sculpketch Zbrush process on windows and for Ipad version and can still learn something from it.

Happy Zbrushing !


Please Note: 

Wolverine Sculpt Provided is licensed for personal use only as Reference only.

Redistribution, resale, or sharing of the files—whether in original or modified form—is strictly prohibited.

You may not upload, share, or distribute the files or any part of the package in any form that could expose them for reuse or commercial exploitation.

This license does not grant any rights for commercial production, reproduction, or derivative works intended for sale or public distribution.

Standard Use License
$125
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (39)
01_SculpketchCourse_Intro_Latest
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02_SculpketchCourse_Wolverine_Zbrush_UI_Intro
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03_SculpketchCourse_Wolverine_Chapter1
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04_SculpketchCourse_Wolverine_Chapter2
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05_SculpketchCourse_Wolverine_Chapter3
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06_SculpketchCourse_Wolverine_Chapter3a
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07_Sculpketch_StylisedSuperGirl_UI_Intro
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08_SculpketchCourse_StylisedSuperGirl_BonusChapter1
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09_SculpketchCourse_StylisedSuperGirl_BonusChapter2
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10_SculpketchCourse_StylisedSuperGirl_BonusChapter3
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11....................RealTime Recorded Footage Files Starts from File 12 ....................
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12_RealTimeFootage_Wolverine_Recording
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13_RealTimeFootage_Wolverine_Recording
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14_RealTimeFootage_Wolverine_Recording
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15_RealTimeFootage_Wolverine_Recording
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17_RealTimeFootage_Wolverine_Recording
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18_RealTimeFootage_Wolverine_Recording
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19_RealTimeFootage_Wolverine_Recording
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20_RealTimeFootage_Wolverine_Recording
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21_RealTimeFootage_Wolverine_PolyPainting_Recording
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22_RealTimeFootage_Wolverine_PolyPainting_Recording
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23_RealTimeFootage_Wolverine_PolyPainting_Recording
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24_RealTimeFootage_Wolverine_PolyPainting_Recording
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25_RealTimeFootage_Wolverine_PolyPainting_Recording
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26_RealTimeFootage_Wolverine_PolyPainting_Recording
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27....................RealTime Recorded Footage SSG Files Starts from File 28 ....................
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28_RealTimeFootage_SSG_Recording
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29_RealTimeFootage_SSG_Recording
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30_RealTimeFootage_SSG_Recording
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32_RealTimeFootage_SSG_Recording
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33_RealTimeFootage_SSG_Recording
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34_RealTimeFootage_SSG_Recording
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35_RealTimeFootage_SSG_Recording
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36_RealTimeFootage_SSG_Recording
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37_RealTimeFootage_SSG_PolyPainting_Recording
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38_RealTimeFootage_SSG_PolyPainting_Recording
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39_RealTimeFootage_SSG_PolyPainting_Recording
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